Large City: Faŵl Zō̋tḩy Ni̋ēkēä

Faŵl Zō̋tḩy Ni̋ēkēä

Faŵl Zō̋tḩy Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceJǎlēyeēy Region
RegionHuj̼ Kēijash Maquis
Founded877
Community LeaderLord Caerium Syllaemus Antilaemus
Area120 km2 (48 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1300 m (4265 ft)
Average Yearly Precipitation290 cm/y (114 in/y)
Population28379
Population Density236 people per km2 (591 people per mi2)
Town AuraInvocation
Naming
Native nameFaŵl Zō̋tḩy Ni̋ēkēä
Pronunciation/fɒ̂l/ /zʊ̋θiː/
Direct Translation[deliberate] [criteria]
Translation[Not Yet Translated]

Faŵl Zō̋tḩy Ni̋ēkēä (/fɒ̂l/ /zʊ̋θiː/ [deliberate] [criteria]) is a subtropical Large City located in the Jǎlēyeēy Region of the Goblin Tribes.

The name Faŵl Zō̋tḩy Ni̋ēkēä is derived from the Goblin language, as Faŵl Zō̋tḩy Ni̋ēkēä was founded by Osteocula Lemtodea Alcelatus, who was culturaly Goblin.

Climate

Faŵl Zō̋tḩy Ni̋ēkēä has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 10°C (50°F). Faŵl Zō̋tḩy Ni̋ēkēä receives an average of 290 cm/y (114 in/y) of precipitation, most of which comes in the form of rain during the summer. Faŵl Zō̋tḩy Ni̋ēkēä covers an area of nearly 120 km2 (48 mi2), and an average elevation of 1300 m (4265 ft) above sea level.

Overview

Faŵl Zō̋tḩy Ni̋ēkēä was founded durring the late 10th century, by Osteocula Lemtodea Alcelatus. The establishment of the new community went well, with no major obsticles durring construction.

Faŵl Zō̋tḩy Ni̋ēkēä was built using the conventions of Goblin durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Faŵl Zō̋tḩy Ni̋ēkēä is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Faŵl Zō̋tḩy Ni̋ēkēä is is constructed arround a semi-circular premissive canals mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Faŵl Zō̋tḩy Ni̋ēkēä's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A quick look in any direction shows Faŵl Zō̋tḩy Ni̋ēkēä is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Faŵl Zō̋tḩy Ni̋ēkēä possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Faŵl Zō̋tḩy Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Faŵl Zō̋tḩy Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Faŵl Zō̋tḩy Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Faŵl Zō̋tḩy Ni̋ēkēä's parks.

Faŵl Zō̋tḩy Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Faŵl Zō̋tḩy Ni̋ēkēä.

Faŵl Zō̋tḩy Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Faŵl Zō̋tḩy Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Faŵl Zō̋tḩy Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Faŵl Zō̋tḩy Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Faŵl Zō̋tḩy Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faŵl Zō̋tḩy Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Faŵl Zō̋tḩy Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Faŵl Zō̋tḩy Ni̋ēkēä's public wards, blessings, and other arcane systems.

Faŵl Zō̋tḩy Ni̋ēkēä has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Faŵl Zō̋tḩy Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Faŵl Zō̋tḩy Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Faŵl Zō̋tḩy Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Faŵl Zō̋tḩy Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Faŵl Zō̋tḩy Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Faŵl Zō̋tḩy Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Faŵl Zō̋tḩy Ni̋ēkēä's natural decorations nor waterways.

Faŵl Zō̋tḩy Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Faŵl Zō̋tḩy Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Faŵl Zō̋tḩy Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The law within Faŵl Zō̋tḩy Ni̋ēkēä is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.

Faŵl Zō̋tḩy Ni̋ēkēä's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, autumn is skipped in Faŵl Zō̋tḩy Ni̋ēkēä.

The Magmin near Faŵl Zō̋tḩy Ni̋ēkēä are known to be quite timid.

Faŵl Zō̋tḩy Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Abjuration energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 78
  • Farm Laborer: 166
  • Hunters: 94
  • Milk Maids: 76
  • Ranchers: 37
  • Ranch Hands: 82
  • Shepherds: 69
    • Farmland: 114651 m2
    • Cattle and Similar Creatures: 7094
    • Poultry: 85137
    • Swine: 5675
    • Sheep: 283
    • Goats: 56
    • Horses, Mounts, and Beasts of Burden: 2837

Craftsmen

  • Arms and Toolmakers: 54
  • Blacksmiths: 65
  • Bookbinders: 36
  • Buckle-makers: 40
  • Cabinetmakers: 64
  • Candlemakers: 97
  • Carpenters: 103
  • Clothmakers: 72
  • Coach and Harness Makers: 29
  • Coopers: 69
  • Copper, Brass, Tin, Zinc, and Lead Workers: 39
  • Copyists: 27
  • Cutlers: 24
  • Fabricworkers: 61
  • Farrier: 183
  • Furriers: 18
  • Glassworkers: 101
  • Gunsmiths: 55
  • Harness-Makers: 27
  • Hatters: 52
  • Hosiery Workers: 19
  • Jewelers: 31
  • Leatherwrights: 69
  • Locksmiths: 29
  • Matchstick makers: 44
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 34
  • Paper Workers: 41
  • Plasterers: 38
  • Pursemakers: 44
  • Roofers: 29
  • Ropemakers: 29
  • Rugmakers: 27
  • Saddlers: 53
  • Scabbardmakers: 56
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 27
  • Soap and Tallow Workers: 90
  • Tailors: 162
  • Tanners: 34
  • Upholsterers: 40
  • Watchmakers: 37
  • Weavers: 81
  • Whitesmiths: 22

Merchants

  • Adventuring Goods Retellers: 19
  • Arcana Sellers: 19
  • Beer-Sellers: 39
  • Booksellers: 45
  • Butchers: 70
  • Chandlers: 76
  • Chicken Butchers: 79
  • Entrepreneurs: 28
  • Fine Clothiers: 67
  • Fishmongers: 69
  • Florists: 17
  • Potion Sellers: 48
  • Resellers: 97
  • Spice Merchants: 39
  • Wine-sellers: 61
  • Wheelwright: 45
  • Woodsellers: 26

Service workers

  • Bakers: 149
  • Barbers: 145
  • Coachmen: 39
  • Cooks: 113
  • Doctors: 57
  • Gamekeepers: 46
  • Grooms: 25
  • Hairdressers: 105
  • Healers: 73
  • Housekeepers: 83
  • Housemaids: 157
  • House Stewards: 81
  • Inns: 28
  • Laundry maids: 49
  • Maidservants: 94
  • Nursery Maids: 53
  • Pastrycooks: 97
  • Restaurateur: 128
  • Tavern Keepers: 101

Specialized Laborer

  • Ashworkers: 42
  • Bleachers: 26
  • Chemical Workers: 16
  • Coal Heavers: 55
  • In-Town Couriers: 65
  • Long Haul Couriers: 64
  • Dockyard Workers: 63
  • Gas Workers: 14
  • Hay Merchants: 23
  • Leech Collectors: 68
  • Millers: 61
  • Miners: 64
  • Oilmen and Polishers: 44
  • Postmen: 69
  • Pure Finder: 37
  • Skinners: 78
  • Sugar Refiners: 16
  • Tosher: 47
  • Warehousemen: 97
  • Watercarriers: 58
  • Watermen, Bargemen, etc.: 85

Skilled Laborers

  • Accountants: 36
  • Alchemist: 46
  • Clerk: 56
  • Dentists: 28
  • Educators: 82
  • Engineers: 42
  • Gardeners: 30
  • Mages: 21
  • Plumbers: 31
  • Pharmacist: 31
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 26
  • Bankers: 42
  • Civil Clerks: 61
  • Civic Iudex: 30
  • Consultants: 18
  • Exorcist: 67
  • Fixers: 34
  • Kami Clerk: 57
  • Landlords: 54
  • Lawyers: 36
  • Legend Keepers: 47
  • Militia Officers: 257
  • Monks, Monastic: 94
  • Monks, Civic: 97
  • Historian, Oral: 64
  • Historian, Textual: 33
  • Policemen, Sheriffs, etc.: 59
  • Priests: 113
  • Rangers: 36
  • Rat Catchers: 42
  • Scholars: 43
  • Spiritualist: 52
  • Slayers: 15
  • Storytellers: 99
  • Military Officers: 97

Cottage Industries

  • Brewers: 88
  • Comfort Services: 97
  • Enchanters: 31
  • Herbalists: 32
  • Jaminators: 94
  • Needleworkers: 101
  • Potters: 46
  • Preserve Makers: 88
  • Quilters: 38
  • Seamsters: 149
  • Spinners: 81
  • Tinker: 31
  • Weaver: 78

Artists

  • Actors: 30
  • Architects: 11
  • Bards: 41
  • Costumers: 17
  • Dancers: 33
  • Drafters: 18
  • Engravers: 22
  • Fine Furniture Carpenters: 14
  • Glaziers: 31
  • Inlayers: 27
  • Musicians: 85
  • Painters, Art: 14
  • Playwrights: 31
  • Sculptors, Art: 24
  • Wood Carvers: 113
  • Writers: 118

Produce Industries

  • Butter Churners: 105
  • Canners: 91
  • Cheesmakers: 91
  • Ice Merchants: 12
  • Millers: 54
  • Picklers: 50
  • Smokers: 38
  • Stockmakers: 31
  • Tobacconists: 42
  • Tallowmakers: 65

10713 of Faŵl Zō̋tḩy Ni̋ēkēä's population work within a Foundational Occupation.

17099 of Faŵl Zō̋tḩy Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 567 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century, Faŵl Zō̋tḩy Ni̋ēkēä was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Faŵl Zō̋tḩy Ni̋ēkēä lost 235 people, 338 livestock, and 67 buildings. The conflict ended after roughly 150, when members of Faŵl Zō̋tḩy Ni̋ēkēä's militia enacted an operation to deliver supplies to a specific group of civilians. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in defeat for Faŵl Zō̋tḩy Ni̋ēkēä's forces. The war is remembered in legend by Faŵl Zō̋tḩy Ni̋ēkēä's bards, historians, and legend keepers.

History